Tuesday, March 26, 2019

Storium Basics: Creating A Character / Applying For Games

Welcome back to Storium Basics. This series of articles is designed to help new players understand Storium in general, and be able to get started on Storium games. For those looking for more, see my more advanced article series, Storium Theory.

Today, we're taking a look at the first thing a player will need to do to get involved in a game: creating a character.

Once you've found a game that you'd like to join, whether through the Browse Games feature, the forums, or some other method, what should you expect to happen, and what should you do?

First, a bit about how narrators set things up:

The system a lot of narrators - myself included - will use for open invitation games is to take applications up until about the end of the default two week application period, then look over all the applications and choose the ones they feel will work best for their game. They'll certainly comment on applications before that point and will let you know if the character just outright doesn't work, but you often won't hear a definitive yes or no until the application period nears its end.

There are exceptions, of course - sometimes your character is just so clearly right for the game that they take it right away, or of course sometimes you're specifically invited to a game—but that's how that style works.

Note that some narrators also use the "Open Lobby" feature of Storium or forum topics to let players discuss character options and ask questions in a place specifically set aside for the game as well - I tend to just take applications, myself, but a lot of narrators love using that feature and if one does, you should certainly feel free to ask questions there! Even if they don't, you can usually ask questions via private messaging. Make sure that you understand the world and the game concepts if you're fuzzy on anything.

Remember, though - whether you are talking to the narrator in the Open Lobby, on the forums, through private messaging, or through any other method, do not construe the narrator saying that it is all right to apply with a particular character as the narrator saying that they will definitely approve a particular character. Narrators will often be willing to help you work through applying for a character or iron out a character idea, but until they actually hit "approve" on your character application, you do not have their approval.

Now...how do you actually apply?

I look at Storium applications as…kind of a job application, honestly. A fun one, but still, the idea as a narrator is to pick out people you're willing to be writing with for potentially several months to a year - these games can last a while, even if they sound short to begin with. You want to get a cast of characters that seems like it can work together, and do your best to pick a group of players that seems like it can gel pretty well.

It's in your interest as a player applying for games to look at things from that perspective too. You need to sell both your character and yourself - your character as an interesting element for the story, and yourself as a player who will be active, reliable, and easy to work with.

So, here are a few things I've found can help you be more likely to be accepted for a game:
  • Provide a character picture.
    • Narrators like to see those—it helps show that you've thought about the character more, and honestly just gives a good "at a glance" for the character's appearance and general mood or theme. 
    • Don't worry about getting this exact, necessarily - you don't need to go build your character in an art program or get it commissioned or anything. 
    • There was a good forum topic a while back where someone - I forget who - said that he looked at it as kind of "casting the part" as though this were a movie or some such - he looked less for an exact appearance match and more for a picture that fit the general mood and tone of the character.
    • If you cannot provide a picture for your character - for instance, one player I play with is blind and therefore cannot - then just make sure to state that you could not in your comments along with the application. Narrators will generally be understanding, but it's important to let them know that there was a reason.
  • Card art isn't as required, generally, but do pay attention if the narrator specifically asks for it. Narrators don't like having their instructions ignored.
  • Take some time on the background - you don't have to (in fact, you shouldn't) spell out every detail of a character's life, but there should still be a perception that you know, in general, who the character is.
  • Involve your character in the world. 
    • If the narrator calls out particular kingdoms or locations or tribes or what-have-you, consider having your character be from one of those places, or having run into people from those places. 
    • If he mentions events, particularly disastrous ones, consider having those events influence your character's background.
    • Above all, try to fit your character into the game's world and the game's tone or mood, or be ready to explain why your character can still fit the game despite the differences. Characters that clash with the game's tone or world can sometimes work, but they will make narrators skittish - it is on you to explain how your character can still fit the game.
  • A lot of players will submit characters they played elsewhere, and that's totally fine - I've done it myself with old MUX characters or tabletop characters - but make sure to make that character fit into the story's world all the same, likely with the above methods.
  • You don't have to be perfect (though there are some sticklers for grammar rules on Storium that will say otherwise), but do take the time to do what you can to make your writing clear. 
    • In particular, split your background up into paragraphs (and when you do, hit enter twice to clearly separate them - believe me, it makes it so much clearer). It makes it easier to read, and narrators like to know that they're going to have an easy time reading your posts.
    • Take a little extra time with your app - and with your writing on Storium in general. Again, you don't have to be perfect. Just make it clear that you do care about your writing.
  • Put things into your background that the narrator can use. You don't have to spell them out as bullet points or anything, but characters that provide the narrator with possibilities are more exciting than those who just are what they are. 
    • Leave some mystery in there, or imply that a person that hurt you was involved with some evil force or another the narrator established in the game description.
    • Narrators, by and large, love to have little cues that they can find in a character's description or background. It helps them involve the character more in the story, and make the story about the characters, rather than about events that the characters happen to be involved in.
    • This is a good thing to use comments for as well - when you submit your character and that little box comes up with additional comments, take the time to just briefly talk about some ideas for how the character might tie in to the story, or call out bits in your application that you've intentionally left open for the narrator to use.
  • Take a look at the other existing apps and try to make your character feel different. 
    • If other people are choosing a particular nature, strength, weakness, or subplot, it's a good idea to pick a different one. Storium may not have a tactical need to have different "classes" in your party, but narrators like to have characters that are different from each other. 
    • Work on differentiating Strengths, Weaknesses, and Subplots as well. A game with three people who all have Agile as their Strength card is simply not as fun to read as a game where those three people have different Strength cards. There are definitely story possibilities with overlap, but most narrators I've seen will prefer characters that differ over those that are similar.
  • Write your character as someone who can and will get involved with the story and the other characters. 
    • Characters who feel like they'll want to be separate from the rest of the group a lot of the time (loners, "I work alone" types), or those who feel like they won't care about the story or will actively act against the story (for instance, a totally sensible character in a slasher flick game, who won't go to explore the creepy old house) will make the narrator nervous. 
    • Remember: You are writing a character for this story. Your character doesn't have to be fated to be a hero or something like that. He doesn't have to be thrilled about what he's going to be doing. But, deep down at the very least, he should be the sort of person that will pursue the activities the story demands.
    • If your character appears to be the sort of person who would run screaming in the other direction from the events of the story or otherwise avoid participating in it, take the time in comments to tell the narrator how you'd like to tie the character to the story more firmly - or at least to give the narrator a few ideas for how it might happen. As above, it is on you to explain why a character that doesn't seem to fit can actually fit.
  • Pick the starting cards for your character based on what you want to see come up in the story for that character - not just based on what sounds right for the character. You need to pick starting cards that feel like things that would be interesting to you - things you are going to want to play. 
    • This tends to matter most for Weakness cards, but can also be a factor in choosing a Strength or Subplot. Pick something that interests you and that you want to see as part of the story.
    • I've seen players pick stuff because it "sounded right" or because it was who the character was before the tale, not thinking about where their character's story was quickly going to go and how they actually wanted to portray the character, and it always becomes something frustrating for the player then.
  • Finally, for yourself, try to build a good reputation in general. Narrators can, and do, look at your play history. If they see interesting characters, story participation, group interaction, a good attitude, and completed games, they'll look forward to the possibilities presented by having you in their game.
Narrators aren't professionals and we all work a little differently, and nothing's a guarantee, but the above should generally help you be more likely to be accepted to games, and just help you have more fun and help others have more fun when you're in them.

If you would like to know more about character creation and applying for games in Storium, here are a few of my Storium Theory articles on that topic:

Why Other Forms Of Mouse Acceleration Are Bad

As I said in the introduction to this blog, other acceleration options are notoriously bad.  I'm going to break down why, but I want to preface all of this with the statement that povohat's mouse accel driver has none of the listed issues if you are using it correctly.

Games with mouse acceleration forced on never provide a good experience since you always need to tweak the variables of mouse acceleration depending on your mouse's USB refresh rate (125hz feels vastly different to 1000hz with accel), your mouse's DPI, in game sensitivity, and so on.  Furthermore, a lot of games only check how far the mouse moved just before it draws a new frame.  So if you get into a low framerate area during a heavy battle, you might be moving your mouse at a static speed but find that suddenly it's turning twice as fast as normal!  That's unbearably terrible - your frame rate should never destroy your ability to predict where you will be aiming when you move your mouse.



So, either a game needs to check for mouse input between frames (Reflex, for example is implementing 1000hz input scanning regardless of game FPS to maintain consistency), or you need a driver to handle the acceleration calculations.

But as most know, plenty of mouse drivers still do very poorly with accel.  The most well known is Windows' "Enhance Pointer Precision."  What does it actually do?  It's what we call "threshold based accel."  Basically, if you are moving your mouse slow enough, it acts like a flat mouse sensitivity with no acceleration.  Once you pass a certain speed of moving your mouse, your sensitivity suddenly doubles.  The curve of mouse sensitivity vs mouse speed would look something like this (vertical axis is effective mouse sensitivity where a flat line means no accel):



In theory, it isn't a bad idea - If you're tracking someone at a long range, you can use low sensitivity, and you can get a nice flick in close range to reorient yourself and still stay in the fight.  The problem occurs when you are trying to fight someone at a medium range.  You might be tracking your opponent and keeping up just fine, then suddenly he gets close enough that your tracking sensitivity doubled.  Ew.  That just throws people off, and there's a good reason every FPS community out there will tell you to turn it off.

edit: Per Mark Cranness in the comments of this post, this form of acceleration hasn't been used in Windows for a number of years.  The modern "enhance pointer precision" curve apparently looks like this.  It's definitely better than a lot of bad accel options out there, but configuring it is quite difficult compared to povohat's driver! :)

Next up: Logitech mouse acceleration.  Full disclosure, I haven't used Logitech's driver mouse accel since probably 2001, but this is what the curve looked like back then:


It starts out low and then begins raising as a parabola.  y=x^2 style accel.  The problem with this mouse acceleration is that as you move the mouse faster, it becomes completely uncontrollable.  It's also rather difficult (but not impossible) to get muscle memory working for flicks since the difference in sensitivity becomes very large.  Logitech's accel options of "low," "medium," and "high," controlled how quickly the accel would raise, but it was always uselessly fast when you flicked.

So, what did Quake 3's mouse accel option look like?  Linear, like this:


So now, what we've got is a mouse acceleration that grants you the ability to track at low speeds, a gradual/predictable increase in sensitivity, and a sane sensitivity at the high end.  Quake 3's console variable let you specify exactly how much you wanted (the slope of the line), so you could fit it to your preferences.  If you changed to a different mouse with a different DPI, you can tweak the curve exactly as you wanted to.  This is why pro players in Quake 3 started using mouse acceleration - you get the benefits of low sensitivity (great long range tracking) and high sensitivity (you won't lose your target in close range).

Finally, how I'd like to show how I'm using mouse acceleration:

So, I've got linear mouse acceleration going on, which has some great benefits.  What is new is that I have a "sensitivity cap" where suddenly acceleration stops happening.  The most amazing part about that sensitivity cap is that my muscle memory for flicks will work perfectly.  I know how much mousepad it takes to do a 180, and I can perform it on command.  Even better - if I change to playing a game where there are more long range fights, I can drop my base sensitivity but have it cap out at the same top level, and I can still do my 180 flicks by muscle memory!

Sunday, March 24, 2019

Could be useful

Here's why everybody talks about it http://whole.techsinstantly.com

 

 

Debbie Tejada

 

Saturday, March 23, 2019

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Saturday, March 16, 2019

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If you want to know the price/cost and examples of our website/app design project, please share your requirements and website URL.
 
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Monday, February 25, 2019

Need::Website Design Development?

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If you are interested then please reply back to this email today and share your possible requirement you have in mind, so that I can give you more details about your project timeline and cost etc.
 
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Sunday, February 10, 2019

Prediksi Liga Champion 12 Februari 2019 MU vs PSG dan Roma vs Porto

Prediksi Liga Champion 12 Februari 2019 MU vs PSG dan Roma vs Porto - Kompetisi terakbar antar klub Eropa, Liga Champions, kini telah memasuki fase gugur. Undian babak 16 besar sudah dilakukan di Nyon, Swiss, pada Senin (17/12/2018). Leg pertama babak 16 besar akan berlangsung pada 12-13 dan 19-20 Februari. http://139.99.113.144/ Kemudian, leg kedua berlangsung pada 5-6 dan 12-13 Maret. Babak 16 besar Liga Champions kali ini cukup menarik karena akan mempertemukan dua kutub sepak bola Eropa, yakni Inggris dan Jerman. Sebanyak tiga tim asal Liga Inggris akan bertemu dengan wakil dari Bundesliga.

Prediksi Skor Manchester United vs PSG Liverpool bertemu Bayern Muenchen, Tottenham Hotspur melawan Borussia Dortmund, dan Manchester City berhadapan dengan Schalke 04. Sementara itu, satu wakil Inggris lainnya, Manchester United akan berhadapan dengan raksasa Perancis, Paris Saint-Germain (PSG). http://139.99.113.144/ Liverpool, Spurs, dan Man United akan bertindak sebagai tuan rumah terlebih dahulu di leg pertama. Hal ini dikarenakan ketiga tim itu lolos ke babak 16 besar dengan status runner up grup. Adapun juara bertahan, Real Madrid, mendapatkan lawan yang cukup mudah pada babak 16 besar. Real Madrid akan berebut tiket babak perempat final dengan Ajax Amsterdam.

Man United yang tengah terpuruk di kompetisi domestik, mesti berjuang bangkit untuk mendongkrak performa mereka. Sebab, PSG sedang on fire baik di level domestik maupun di kompetisi Eropa.

Prediksi Skor AS Roma vs Porto Setan Merah dijadwalkan menjamu PSG di Old Trafford pada 12 Februari 2019. Pada 6 Maret kemudian, MU harus melawat ke Parc des Princes untuk menghadapi tuan rumah PSG.

Di laga lainnya, Juventus bakal lebih dulu bertamu ke markas Atletico Madrid pada 20 Februari 2019. Sebaliknya Atletico akan bertandang ke Turin untuk meladeni Juve pada 12 Maret 2018.

Baca Juga :

Prediksi Skor Wolverhampton vs Newcastle united

Prediksi Skor Deportivo Alaves vs Levante

Still in stock

Right decision http://edition.weeds-bar.com

 

 

Debbie Tejada

 

Friday, February 01, 2019

Thursday, January 31, 2019

PREDIKSI DAN TARUHAN SKOR BOLA TERPERCAYA 2 FEBRUARI 2019

Prediksi Tottenham Hotspur vs Newcastle United

Prediksi Chelsea vs Huddersfield

Prediksi Burnley vs Southampton

Prediksi Everton vs Wolverhampton

Prediksi Skor Levante vs Getafe

Prediksi Skor Huesca vs Real Valladolid


Prediksi Skor Napoli vs Sampdoria

Prediksi Skor Everton vs Wolverhampton

Prediksi Skor Chelsea vs Huddersfield Town

Prediksi Skor Burnley vs Southampton

Prediksi Brighton Hove Albion vs Watford

Prediksi Tottenham Hotspur vs Newcastle United



http://139.99.55.196/prediksi-skor-bola/prediksi-tottenham-hotspur-vs-newcastle-united-2-februari-2019/
http://139.99.55.196/prediksi-skor-bola/prediksi-chelsea-vs-huddersfield-town-2-februari-2019/
http://139.99.55.196/prediksi-skor-bola/prediksi-burnley-vs-southampton-02-februari-2019/
http://139.99.55.196/prediksi-skor-bola/prediksi-everton-vs-wolverhampton-02-februari-2019/
http://139.99.55.196/prediksi-skor-bola/prediksi-levante-vs-getafe-02-februari-2019-malam-ini/
http://139.99.55.196/prediksi-skor-bola/prediksi-girona-vs-real-madrid-01-februari-2019-terpercaya/

http://139.99.113.144/prediksi-skor-napoli-vs-sampdoria-03-februari-2019/
http://139.99.113.144/prediksi-skor-everton-vs-wolverhampton-02-februari-2019/
http://139.99.113.144/prediksi-skor-chelsea-vs-huddersfield-town-02-februari-2019/
http://139.99.113.144/prediksi-skor-burnley-vs-southampton-02-februari-2019/
http://139.99.113.144/prediksi-brighton-hove-albion-vs-watford-02-februari-2019/
http://139.99.113.144/prediksi-tottenham-hotspur-vs-newcastle-united-02-februari-2019/

Sunday, January 20, 2019

Prediksi Skor Juventus vs Chievo 22 Januari 2019

Prediksi Skor Juventus vs Chievo 22 Januari 2019, Prediksi Juventus vs Chievo, Prediksi Score Bola Juventus vs Chievo, Prediksi Terpercaya Juventus vs Chievo, Prediksi Judi Akurat Juventus vs Chievo, Prediksi Taruhan Jitu Juventus vs Chievo, Tebak Skor Bola Juventus vs Chievo, Bursa Bola Online Juventus vs Chievo.

Team tuan-rumah pasti begitu yakin diri dalam. Pada musim ini team bimbingan Allegri ini melanjutkan keperkasaan serta dominasinya dari tim-tim lainnya. Sekarang ini tuan-rumah masih tetap nyaman di puncak klassemen liga. Dalam 19 pertandingan yang sudah ditempuh Ronaldo dkk dapat menghimpun 53 point. Koleksi point ini unggul 9 angka dari team yang ada di bawahnya. Agar bisa selalu memuncaki klassemen liga, kemenangan juga bakal menajdi tujuan team. Keyakinan diri tuan-rumah tentu saja begitu yakin diri. Di mana dari 5 pertandingan paling akhir yang ditempuh dapat mencetak kemenangan pada 4 pertandingan serta 1 pertandingan bermain seri. Bila dapat mencapai hasil positif kembali jadi jalan untuk menjaga titel akan makin terbuka.

Sedang team tamu selama ini belumlah dapat memberikan tampilan yang diinginkan serta mesti ketahan basic klassemen liga. Tempat ini mesti senang dihuni sesudah cuma dapat menghimpun 8 point dari 19 pertandingan yang ditempuh. Agar bisa melakukan perbaikan tempatnya serta bisa menjauhi intimidasi degradasi kemenangan harus didapatkan oleh team tamu. Pasti perihal ini begitu tidak gampang dicapai. Pasalnya modal yang dibawa belumlah optimal sebab dari 5 pertandingan terakhir kalinya 1x mencetak kemenangan, 3 pertandingan bermain seri, serta 1 pertandingan yang lain kalah dari rivalnya. Langkah akan makin berat sebab mesti melawan Juventus di kadnangnya. Bila kembali memperoleh hasil minor langkah yang ditempuh akan makin berat.

Pada catatan 5 pertemuan paling akhir Juventus tambah lebih unggul dengan menuai kemenangan pada semua pertandingan. diperkirakan akan kembali menundukan Chievo. Bila meniliki kemampuan team dan tampilan yang ditunjukan selama ini Mbappe dkk tambah lebih baik. Ditambah lagi pada pertandingan ini tuan-rumah pasti akan memperoleh motivasi penambahan sebab memperoleh suport penuh di selama pertandingan.

Prediksi Juventus vs Chievo  – Pertandingan lanjutan Serie A Italia tahun 2018/2019 akan segera memasuki pekan ke 20 dengan menghadirkan tim papan atas Juventus berhadapan dengan tim papan tengah Chievo. Sebagai tim yang difavoritkan pastinya Juventus akan berpeluang besar dalam kemenangan ini. Ditambah posisinya sebagai laga kandang pastinya fans setia mereka akan selalu mengelilinginya dan menorehkan nilai positif. Juventus dipastikan mudah menjamu Chievo karena mereka memiliki banyak pemain hebat yang akan dimainkan nanti. Sementara Chievo sebagai laga tandang tidak akan gentar meskipun menghadapi tuan rumah hebat.

Mereka juga akan menampilkan para pemain terbaiknya untuk mencetak banyak gol sehingga meraih kemenangan. Pertemuan antara Juventus vs Chievo akan segera berlangsung pada tanggal 22 Januari 2019 yang diselenggarakan di Allianz Stadium (Torino) live pukul 02:30 WIB.

Dalam catatan klasemen pertandingan Serie A selama 19 kali, posisi tuan rumah Juventus sangat cemerlang dengan menempati peringkat pertama dan berhasil mengoleksi 53 poin. Sementara Chievo berada di urutan paling bawah dengan mengoleksi 8 poin saja. Mampukah Chievo berkunjung ke markas Juventus dengan membawa pulang kemenangan? bagi anda pecinta bola, jangan lewatkan tayangan berikut ini!

Baca Juga :

Prediksi Skor Juventus vs Chievo

Prediksi Skor Eibar vs Espanyol

Prediksi Skor Nimes vs Angers

Prediksi Getafe vs Valencia

Tuesday, January 15, 2019

Prediksi Bola Jitu 17 Januari 2019 Malam ini

INIBET188 atau http://139.99.113.144/ mempersembahkan prediksi bola hari ini berikut info jitu tips dan skor yang pertama di Indonesia, meliput beragam pertandingan sepakbola terkenal di dunia mulai dari prediksi liga inggris, prediksi liga champion, prediksi liga italy dan prediksi liga spanyol, maupun ajang bergengsi Prediksi Piala Dunia melalui proses pendalaman materi, analisa lengkap, dan aktual, tim kami memprediksi pertandingan bola malam ini

Inilah prediksi yang telah di buat oleh Prediksi Bola Jitu http://139.99.113.144/, tim-tim yang akan bertanding pada tanggal 15  & 16 Januari 2019, Tim tim yang telah di prediksi oleh tim prediksi jitu bola yang telah kami pilih mungkin bisa jadi acuan bagi para pemain yang bingung untuk memilih tim mana yang akan dipilih untuk pertandingan yang akan dimainkan malam ini.

Prediksi Bola untuk malam ini disiapkan khusus oleh tim http://139.99.113.144/ untuk para member member yang ingin bermain judi bola tetapi tidak bisa mengambil keputusan tim mana yang akan di pilih, tabel di atas juga bisa sebagai tim yang akan dijadikan taruhan mix parlay anda.

Dari seluruh tim yang di atas telah kami prediksi, anda bebas memilih tim mana yang anda suka dan yang akan anda pasang taruhan nya sesuai keinginan anda. Pasang lah taruhan anda bersama Prediksi Bola Jitu http://139.99.113.144/.

Pasang taruhan bola bersama kami Di Agen terpercaya ini, dan menanglah bersama kami prediksi yang kami pilih tentunya sudah kami analisa di setiap pertandingannya untuk pemilihan tim yang tepat.prediksi bola yang telah kami berikan di atas tentunya akan membantu kemenangan anda didalam pemasangan mix parlay ataupun taruhan single bet. Jika anda yang belum mendaftar segeralah mendaftar di agen kami atau bisa langsung hubungi Customer Service kami yang telah siap melayani anda 24 jam setiap harinya untuk membantu pembuatan ID baru anda dan anda juga bisa membaca juga bagaimana cara melakukan pendaftaran di Agen Judi Bola Sbobet Disini.

Prediksi Atletico Madrid vs Girona

Prediksi Sevilla vs Athletic Bilbao

Prediksi Leganes vs Real Madrid

Prediksi Jepang vs Uzbekistan

Prediksi Real Sociedad vs Real Betis

Prediksi Monaco vs Nice

Tuesday, January 08, 2019

Re:

I was amazed! http://fair.thannona.com/friend Isn't it wonderful?

 

Debbie Tejada